Second Reality

Results: 258



#Item
21Philip K. Dick / A Scanner Darkly / Michael Bishop / VALIS / The Owl in Daylight / The Man in the High Castle / Ubik / Flow My Tears /  the Policeman Said / Philip K. Dick bibliography / Literature / Science fiction / Speculative fiction

PKD OTAKU #18 Everyone knows that the moment of vertigo in a Philip K Dick novel occurs not when one level of reality has been exposed as fake, but when the second level, the supposedly more real level, turns out to be i

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Source URL: www.philipkdickfans.com

Language: English - Date: 2011-11-11 23:19:19
22Virtual economy / Information society / Digital media / Social information processing / Virtual communities / Virtual world / Online ethnography / Second Life / Avatar / Virtual reality / Internet culture / Computing

Microsoft Word - 3_frontmatter.docx

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Source URL: ijire.net

Language: English - Date: 2010-12-30 15:51:42
23Philip K. Dick / A Scanner Darkly / Michael Bishop / VALIS / The Owl in Daylight / The Man in the High Castle / Ubik / Flow My Tears /  the Policeman Said / Philip K. Dick bibliography / Literature / Science fiction / Speculative fiction

PKD OTAKU #18 Everyone knows that the moment of vertigo in a Philip K Dick novel occurs not when one level of reality has been exposed as fake, but when the second level, the supposedly more real level, turns out to be i

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Source URL: pkdotaku.gezeitenreiter.de

Language: English - Date: 2011-09-03 06:28:32
24Nature / Virtual world / Simulation / Virtuality / Second Life / The Sword of Damocles / Head-mounted display / Augmented reality / Virtual reality / Human–computer interaction / Reality

The Past and the Future of Virtual Reality Presented by Alexandra Seger, mt121094

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Source URL: www.marshallplan.at

Language: English - Date: 2015-03-11 08:31:59
25Digital media / Virtual world / Virtual good / Massively multiplayer online role-playing game / Second Life / Online shopping / There / Habbo / World of Warcraft / Virtual economy / Virtual reality / Software

Electron Commer Res: 97–113 DOIs10660Virtual item sales as a revenue model: identifying attributes that drive purchase decisions Vili Lehdonvirta

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Source URL: www.hiit.fi

Language: English - Date: 2010-05-13 22:13:30
26Education / Digital media / Virtual world / Second Life / E-learning / Simulation / Virtual world language learning / Virtual communities / Virtual reality / Software

A Roadmap to Virtual Fieldtrips Lessons learned from developing a virtual Fijian island for fieldwork by Tourism Management and Development Studies students at Victoria University of Wellington Project Leader: Dr Christ

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Source URL: www.victoria.ac.nz

Language: English - Date: 2012-09-26 19:14:02
27Shopping bags / Bags / Industrial ecology / Plastic shopping bag / Plastics / Kerbside collection / Reuse / Waste Management /  Inc / Food waste / Waste management / Sustainability / Environment

Haste to reduce Waste Our Scotland has a beautiful landscape lively with plant and animal life. As we all ease in comfort we are often forgetting to give a second glance to the reality of waste management that plagues ou

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Source URL: www.environment.scotland.gov.uk

Language: English - Date: 2014-06-20 04:26:10
28Human–computer interaction / Reality / Tangible user interface / Virtual world / Second Life / User interface / Augmented reality / Direct manipulation interface / Avatar / User interface techniques / Virtual reality / Software

Tangible Navigation and Object Manipulation in Virtual Environments Andy Wu1, Derek Reilly2, Anthony Tang1, Ali Mazalek1 GVU Center1 Georgia Institute of Technology 85 5th St. NW, Atlanta, GA 30318, USA

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Source URL: synlab.gatech.edu

Language: English - Date: 2011-02-04 21:50:48
29Human–computer interaction / Virtual world / Virtual art / Second Life / Virtual community / Virtual economy / Avatar / Cyberspace / Robots and Avatars / Virtual reality / Computing / Reality

1 Vol 16 Issue 4 – 5 The Translation of Art in Virtual Worlds By Patrick Lichty

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Source URL: www.leoalmanac.org

Language: English - Date: 2014-02-11 08:13:46
30Virtual economy / Virtual communities / Windows games / Avatar / Internet culture / Virtual world / Second Life / There / Online identity / Virtual reality / Film / Science fiction

Microsoft Word - paper1123-ducheneaut.doc

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Source URL: www2.parc.com

Language: English - Date: 2009-01-23 13:04:57
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